Painkiller: Resurrection is a first-person shooter video game developed by Homegrown Games and published by DreamCatcher Interactive (now acquired by Nordic Games). It is a stand-alone expansion to the 2004 Painkiller developed by People Can Fly, and runs on an updated version of PainEngine. It was released for Microsoft Windows on October 27, 2009. An Xbox 360 version was also planned, but was cancelled. Gameplay Painkiller: Resurrection is based on a story game, compared to the other Painkiller games. The game's basic gameplay is similar to that of the original Painkiller: the player has to face off numerous enemies and defeat them, moving from one location to another. All the weapons, as before, have alternative fire regimes. The slight difference in gameplay is this: the levels are large, with various paths and sections, which require the player to explore the environments between battles. Sometimes, minor objectives are given to player to accomplish. The main gameplay difference from the original game, is that the player most of the time can freely access the whole map, without waiting in one particular closed place, until all of the monsters will spawn; this enables a somewhat freedom of movement feeling and confusion as well, as often it will be unclear where to proceed next. This drastic change of gameplay is a questionable feature, because certain spawn and waypoint related bugs will appear due to that. The majority of enemies and all the original weapons are presented, and there is one new type of monster included. The game features some new additional gameplay elements not seen in original or its other expansions. This include: Only six levels (and 7th hidden level) New protagonist with new phrases. 2 new weapons (one of which was not made available until a later patch). Voice of an ally, Elyahim, accompanies the player through his journey, giving advices and objectives. The cutscenes are presented as a comic book similar in style to Max Payne.